Robotech D6 (Using OpenD6 from West End Games)
- Brooklyn-Red-Leg
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Replied by Brooklyn-Red-Leg on topic Re:Robotech D6 (Using OpenD6 from West End Games)
Made a couple more, focusing on the hard-hitter Veritechs. I'll try and do up some more enemy units soon.
The Aurora, as you'll notice, is not exactly like the Ajax, but has additional armaments that I thought made sense.
About the Devastator's Cottonmouth missiles: According to Roger Harkavy that unit is NOT a sensor cluster like the uRRG thought, but a bomb(?) rack like what Palladium originally wrote. I had to guesstimate the size and based the rest on the Diamondback.
Enjoy!
The Aurora, as you'll notice, is not exactly like the Ajax, but has additional armaments that I thought made sense.
About the Devastator's Cottonmouth missiles: According to Roger Harkavy that unit is NOT a sensor cluster like the uRRG thought, but a bomb(?) rack like what Palladium originally wrote. I had to guesstimate the size and based the rest on the Diamondback.
Enjoy!
14 years 3 months ago
#13150
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- gundamoutlaw
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Replied by gundamoutlaw on topic Re:Robotech D6 (Using OpenD6 from West End Games)
This really looks cool, it's one of the better non-palladium conversions for Robotech I've seen. Any idea how long before you'll have a pdf version available for download?
14 years 3 months ago
#13161
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Replied by Brooklyn-Red-Leg on topic Re:Robotech D6 (Using OpenD6 from West End Games)
gundamoutlaw wrote:
Heh, thanks. As for when I'll have a .pdf, I'm not sure. I'm still trying to collect artwork and such, though I'm getting closer and closer to it being finished in that regard. I'm also still fleshing out my timeline and such. However, just with what has been presented in this thread so far someone could do a direct conversion of Robotech to D6.
This really looks cool, it's one of the better non-palladium conversions for Robotech I've seen. Any idea how long before you'll have a pdf version available for download?
Heh, thanks. As for when I'll have a .pdf, I'm not sure. I'm still trying to collect artwork and such, though I'm getting closer and closer to it being finished in that regard. I'm also still fleshing out my timeline and such. However, just with what has been presented in this thread so far someone could do a direct conversion of Robotech to D6.
14 years 3 months ago
#13162
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- Brooklyn-Red-Leg
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Replied by Brooklyn-Red-Leg on topic Re: Robotech D6 (Using OpenD6 from West End Games)
Okay,
sorry for the long time without an update. Been REALLY busy. I am slogging through The Invid Occupation/Third Robotech War and The Sentinels Campaign for the timeline. However, I have managed to produce a pair of test files for people to peruse. These are basically complete, though I might be adding and/or subtracting as time goes on. Jaymz has graciously hosted these and has offered to host the entirety in the future.
Just to reiterate, in case someone has managed to make it this far, I am writing up an Alternate Universe version of Robotech. I did this for a whole host of reasons not the least of which is the fact I think that Robotech could survive a reboot that throws out the existing SDF Macross designs by replacing them with the plethora of designs from numerous sources (comics, RPG, OSM et al). I think it could even remove the majority of the 'offending' SDF Macross-isms as well: Sekiton instead of Protoculture, Battloid instead of Destroid, Janice Em instead of Minmay, Space Defense Fortress instead of Super Dimensional Fortress, Zentraedi that are normal human height instead of giants etc.
So, anyway, here we go....
Body Armour in Alternate Robotech
www.spacestationliberty.com/woj/Body_Armor.pdf
VHT-1C1 Spartan Veritech Hovertank
www.spacestationliberty.com/woj/VHT_1_Spartan.pdf
And as a bonus, here is my 1st iteration of the 'cover' for the eventual .pdf -
sorry for the long time without an update. Been REALLY busy. I am slogging through The Invid Occupation/Third Robotech War and The Sentinels Campaign for the timeline. However, I have managed to produce a pair of test files for people to peruse. These are basically complete, though I might be adding and/or subtracting as time goes on. Jaymz has graciously hosted these and has offered to host the entirety in the future.
Just to reiterate, in case someone has managed to make it this far, I am writing up an Alternate Universe version of Robotech. I did this for a whole host of reasons not the least of which is the fact I think that Robotech could survive a reboot that throws out the existing SDF Macross designs by replacing them with the plethora of designs from numerous sources (comics, RPG, OSM et al). I think it could even remove the majority of the 'offending' SDF Macross-isms as well: Sekiton instead of Protoculture, Battloid instead of Destroid, Janice Em instead of Minmay, Space Defense Fortress instead of Super Dimensional Fortress, Zentraedi that are normal human height instead of giants etc.
So, anyway, here we go....
Body Armour in Alternate Robotech
www.spacestationliberty.com/woj/Body_Armor.pdf
VHT-1C1 Spartan Veritech Hovertank
www.spacestationliberty.com/woj/VHT_1_Spartan.pdf
And as a bonus, here is my 1st iteration of the 'cover' for the eventual .pdf -
13 years 5 months ago
#16554
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- Brooklyn-Red-Leg
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Replied by Brooklyn-Red-Leg on topic Re: Robotech D6 (Using OpenD6 from West End Games)
Okay,
a little more:
Small Arms file v1.0
www.megaupload.com/?d=0FDDDU2P
Vehicle Sheet Packet v1.0
www.megaupload.com/?d=C69GZJYB
Mecha Sheet Packet v1.0
www.megaupload.com/?d=0LXRZV5R
Spaceship Sheet Packet v1.0
www.megaupload.com/?d=TSL1KSFX
These are test batch files, so there are probably some mistakes throughout. I'm still trying to catch where I've changed weapons damages and such. So don't consider these to be the final form.
a little more:
Small Arms file v1.0
www.megaupload.com/?d=0FDDDU2P
Vehicle Sheet Packet v1.0
www.megaupload.com/?d=C69GZJYB
Mecha Sheet Packet v1.0
www.megaupload.com/?d=0LXRZV5R
Spaceship Sheet Packet v1.0
www.megaupload.com/?d=TSL1KSFX
These are test batch files, so there are probably some mistakes throughout. I'm still trying to catch where I've changed weapons damages and such. So don't consider these to be the final form.
13 years 5 months ago
#16712
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