Gen Con Indy 2013 Indianapolis, IN: August 15-18
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Gen Con Indy 2013 Indianapolis, IN: August 15-18 was created by MEMO1DOMINION
Gen Con Indy is the original, longest-running, best-attended, gaming convention in the world!
www.gencon.com/
For more than 45 years, Gen Con Indy has set the trend in gaming and has broken attendance records. Last year, more than 134,775 turnstile and 41,000 unique attendees experienced Gen Con Indy. Featuring game industry veterans, award-winning authors and artists, jaw-dropping costumes, thousands of events, a growing Family Fun Pavilion, and the newest games on the market, Gen Con truly is The Best Four Days in Gaming™!
Gen Con is more than just a convention, however. It's a passion, a community, and a unique experience that keeps people coming back for decades. The only way to truly understand Gen Con is to attend. Join us!
Registration opens
January 27th
www.gencon.com/
For more than 45 years, Gen Con Indy has set the trend in gaming and has broken attendance records. Last year, more than 134,775 turnstile and 41,000 unique attendees experienced Gen Con Indy. Featuring game industry veterans, award-winning authors and artists, jaw-dropping costumes, thousands of events, a growing Family Fun Pavilion, and the newest games on the market, Gen Con truly is The Best Four Days in Gaming™!
Gen Con is more than just a convention, however. It's a passion, a community, and a unique experience that keeps people coming back for decades. The only way to truly understand Gen Con is to attend. Join us!
Registration opens
January 27th
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Replied by MEMO1DOMINION on topic Re: Gen Con® Indy – Indianapolis, Indiana August, 15-18, 2013
FROM PALLADIUM BOOKS
"We can hardly wait for Gen Con this year as we hope to have advance copies of Robotech® RPG Tactics™: Defense of Macross Island™ there. Not to mention a stock of new releases from throughout the year. We may even need to expand the size of our booth. Hope to see many of you there."- Kevin Siembieda
Game Masters, submit your events now to get into the Gen Con program book! Early event submission begins tomorrow, January 11, 2013. See www.gencon.com/host/eo-gm for more details.
"We can hardly wait for Gen Con this year as we hope to have advance copies of Robotech® RPG Tactics™: Defense of Macross Island™ there. Not to mention a stock of new releases from throughout the year. We may even need to expand the size of our booth. Hope to see many of you there."- Kevin Siembieda
Game Masters, submit your events now to get into the Gen Con program book! Early event submission begins tomorrow, January 11, 2013. See www.gencon.com/host/eo-gm for more details.
"IF IT DOESN'T EXIST...BUILD IT"
11 years 11 months ago
#19993
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Replied by MEMO1DOMINION on topic Re: Gen Con Indy 2013 Indianapolis, IN: August 15-18
Palladium books update:
Gen Con Indy – August 15-18, 2013
– Booth #1025
palladium-megaverse.com/forums/viewtopic...1&p=2706637#p2706637
I think we are as pumped up as one can be about Gen Con this year. While I wish we had more new releases, there is so much excitement about what’s coming that I think the convention is going to be incredible. Heck, I’m dying to see the actual, finished 1/285th scale game pieces for Robotech® RPG Tactics™ myself. (Geez, we are such fan-boy geeks.) We’ll have many, if not ALL, on display at the booth, as well as running non-stop demos. On top of that, the booth will have a larger number of Palladium creators than usual.
- Me – Kevin Siembieda – Publisher, writer and lead game designer at Palladium Books.
- Carmen Bellaire – Writer (Splicers®, Powers Unlimited™ series, etc.) and co-game designer of Robotech® RPG Tactics™ to run demos, talk about the game and sign autographs.
- David Freeman – Lead game designer of Robotech® RPG Tactics™ to run demos, talk about the game and sign autographs.
- Various other Ninja Division personalities and creators.
- Wayne Smith – Palladium editor and Editor-in-Chief of The Rifter®.
- Matthew Clements – Writer (Rifts® Black Market, Northern Gun™ 1 & 2, The Rifter®, etc.).
- Charles Walton – Artist (Rifts® Lemuria, NG 1 & 2, and many others).
- Brandon Aten – Writer (Rifts® Triax™ 2, Madhaven™, Sovietski™, and The Rifter®).
- Mark Oberle – Writer (Nightbane® Survival Guide, The Rifter®, etc.).
- Mike Leonard – Writer and artist (The Rifter®).
- Jeff Burke – Palladium staffer, Robotech® consultant, artist and writer.
- Thomas Roache – Play-tester, Robotech® demonstrator and writer.
Cool, eh?
I sure hope a lot of you swing by the booth (#1025) to pick up new product, back stock items, chat, play a demo, and get autographs.
There will also be a pair of convention exclusive game pieces for Robotech® RPG Tactics™ at Gen Con® (while supplies last). They are Max Sterling’s Valkyrie and Myria’s Female Power Armor.
Robotech® RPG Tactics™ is hot! You know you have something hot when almost anything you say or do with that product line creates a buzz. We announced in our Gen Con Blast email that the above pair of game pieces would be available for sale at Gen Con, and people went wild. Note: For those of you who have been asking, we have not decided if we’ll be offering these figures for sale to the Kickstarter participants in the upcoming Robotech® Kickstarter Pledge Manger. We’ll discuss the possibility and consider it, but no promises.
Gen Con Indy – August 15-18, 2013
– Booth #1025
palladium-megaverse.com/forums/viewtopic...1&p=2706637#p2706637
I think we are as pumped up as one can be about Gen Con this year. While I wish we had more new releases, there is so much excitement about what’s coming that I think the convention is going to be incredible. Heck, I’m dying to see the actual, finished 1/285th scale game pieces for Robotech® RPG Tactics™ myself. (Geez, we are such fan-boy geeks.) We’ll have many, if not ALL, on display at the booth, as well as running non-stop demos. On top of that, the booth will have a larger number of Palladium creators than usual.
- Me – Kevin Siembieda – Publisher, writer and lead game designer at Palladium Books.
- Carmen Bellaire – Writer (Splicers®, Powers Unlimited™ series, etc.) and co-game designer of Robotech® RPG Tactics™ to run demos, talk about the game and sign autographs.
- David Freeman – Lead game designer of Robotech® RPG Tactics™ to run demos, talk about the game and sign autographs.
- Various other Ninja Division personalities and creators.
- Wayne Smith – Palladium editor and Editor-in-Chief of The Rifter®.
- Matthew Clements – Writer (Rifts® Black Market, Northern Gun™ 1 & 2, The Rifter®, etc.).
- Charles Walton – Artist (Rifts® Lemuria, NG 1 & 2, and many others).
- Brandon Aten – Writer (Rifts® Triax™ 2, Madhaven™, Sovietski™, and The Rifter®).
- Mark Oberle – Writer (Nightbane® Survival Guide, The Rifter®, etc.).
- Mike Leonard – Writer and artist (The Rifter®).
- Jeff Burke – Palladium staffer, Robotech® consultant, artist and writer.
- Thomas Roache – Play-tester, Robotech® demonstrator and writer.
Cool, eh?
I sure hope a lot of you swing by the booth (#1025) to pick up new product, back stock items, chat, play a demo, and get autographs.
There will also be a pair of convention exclusive game pieces for Robotech® RPG Tactics™ at Gen Con® (while supplies last). They are Max Sterling’s Valkyrie and Myria’s Female Power Armor.
Robotech® RPG Tactics™ is hot! You know you have something hot when almost anything you say or do with that product line creates a buzz. We announced in our Gen Con Blast email that the above pair of game pieces would be available for sale at Gen Con, and people went wild. Note: For those of you who have been asking, we have not decided if we’ll be offering these figures for sale to the Kickstarter participants in the upcoming Robotech® Kickstarter Pledge Manger. We’ll discuss the possibility and consider it, but no promises.
"IF IT DOESN'T EXIST...BUILD IT"
11 years 5 months ago
#20462
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Replied by MEMO1DOMINION on topic Re: Gen Con Indy 2013 Indianapolis, IN: August 15-18
The Gen Con Frenzy
www.palladiumbooks.com/index.php?option=...y-updates&Itemid=183
We pack up the truck on Tuesday and head out first thing Wednesday morning. Very excited
Special Robotech® RPG Tactics™ T-shirts have been created for our Demo-Teams – including our active Megaversal Ambassadors who are planning to run events and demos of the Robotech® RPG Tactics™ and OTHER great Palladium games this past year and over the years to come. (We also have a couple other surprises for our MAs.) We wanted our Gen Con demo team and the rest of the crew to look swanky in our new T-shirts. Sorry, we don’t have the rights to make and sell Robotech® apparel, so there will not be any Robotech® RPG T-shirts available to the public. Hope you understand. Maybe in the future, but no promises.
Painting Robotech® RPG Tactics™ game pieces. Jeff Burke and Carmen Bellaire have each been painting a few dozen prototype figures for our demo games. This may sound strange, but it is so exciting to see armies of these figures and to realize, “Wow, these are ours. We are making this a reality for Robotech fans like ourselves. How cool is that?” They paint up beautifully and look amazing.
Gen Con display. We need to put the finishing touches on our Gen Con display. Kathy, Wayne and I are working on that front. Wish we had a bigger a booth.
Gen Con meetings. I have several meetings and interviews lined up for Gen Con before I even get there. That’s pretty cool.
We’ll have something special available for Rifts® fans and those of you waiting for Northern Gun™ at Gen Con. It’s a surprise, so you’ll have to wait and see.
Gen Con® Indy – Palladium Booth #1025 – August 14-18, 2013. If you are attending, make sure you swing by Booth #1025 to get the latest releases and books you’ve missed, purchase original art and art prints, experience Robotech® RPG Tactics™ demonstrations, chat and get autographs. Oh, and you’ll be able to see many of the final sculpts for Robotech® RPG Tactics™ on display for the first time anywhere.
Gen Con will be a star-studded event for Palladium fans with the following Palladium creators present at Booth #1025:
Kevin Siembieda – Publisher, writer and lead game designer at Palladium Books.
Carmen Bellaire – Writer (Splicers®, Powers Unlimited™ series, etc.) and co-game designer of Robotech® RPG Tactics™ to run demos, talk about the game and sign autographs.
David Freeman – Lead game designer of Robotech® RPG Tactics™ to run demos, talk about the game and sign autographs.
Various other Ninja Division personalities and creators.
Wayne Smith – Palladium editor and Editor-in-Chief of The Rifter®.
Matthew Clements – Writer (Rifts® Black Market, Northern Gun 1 & 2, The Rifter®, etc.).
Charles Walton – Artist (Rifts® Lemuria, NG 1 & 2, and many others).
Brandon Aten – Writer (Rifts® Triax 2, Madhaven, Sovietski, and The Rifter®).
Mark Oberle – Writer (Nightbane® Survival Guide, The Rifter®, etc.).
Mike Leonard – Writer and artist.
Jeff Burke – Robotech® consultant, artist and writer.
Thomas Roache – Play-tester, Robotech demonstrator and writer.
www.palladiumbooks.com/index.php?option=...y-updates&Itemid=183
We pack up the truck on Tuesday and head out first thing Wednesday morning. Very excited
Special Robotech® RPG Tactics™ T-shirts have been created for our Demo-Teams – including our active Megaversal Ambassadors who are planning to run events and demos of the Robotech® RPG Tactics™ and OTHER great Palladium games this past year and over the years to come. (We also have a couple other surprises for our MAs.) We wanted our Gen Con demo team and the rest of the crew to look swanky in our new T-shirts. Sorry, we don’t have the rights to make and sell Robotech® apparel, so there will not be any Robotech® RPG T-shirts available to the public. Hope you understand. Maybe in the future, but no promises.
Painting Robotech® RPG Tactics™ game pieces. Jeff Burke and Carmen Bellaire have each been painting a few dozen prototype figures for our demo games. This may sound strange, but it is so exciting to see armies of these figures and to realize, “Wow, these are ours. We are making this a reality for Robotech fans like ourselves. How cool is that?” They paint up beautifully and look amazing.
Gen Con display. We need to put the finishing touches on our Gen Con display. Kathy, Wayne and I are working on that front. Wish we had a bigger a booth.
Gen Con meetings. I have several meetings and interviews lined up for Gen Con before I even get there. That’s pretty cool.
We’ll have something special available for Rifts® fans and those of you waiting for Northern Gun™ at Gen Con. It’s a surprise, so you’ll have to wait and see.
Gen Con® Indy – Palladium Booth #1025 – August 14-18, 2013. If you are attending, make sure you swing by Booth #1025 to get the latest releases and books you’ve missed, purchase original art and art prints, experience Robotech® RPG Tactics™ demonstrations, chat and get autographs. Oh, and you’ll be able to see many of the final sculpts for Robotech® RPG Tactics™ on display for the first time anywhere.
Gen Con will be a star-studded event for Palladium fans with the following Palladium creators present at Booth #1025:
Kevin Siembieda – Publisher, writer and lead game designer at Palladium Books.
Carmen Bellaire – Writer (Splicers®, Powers Unlimited™ series, etc.) and co-game designer of Robotech® RPG Tactics™ to run demos, talk about the game and sign autographs.
David Freeman – Lead game designer of Robotech® RPG Tactics™ to run demos, talk about the game and sign autographs.
Various other Ninja Division personalities and creators.
Wayne Smith – Palladium editor and Editor-in-Chief of The Rifter®.
Matthew Clements – Writer (Rifts® Black Market, Northern Gun 1 & 2, The Rifter®, etc.).
Charles Walton – Artist (Rifts® Lemuria, NG 1 & 2, and many others).
Brandon Aten – Writer (Rifts® Triax 2, Madhaven, Sovietski, and The Rifter®).
Mark Oberle – Writer (Nightbane® Survival Guide, The Rifter®, etc.).
Mike Leonard – Writer and artist.
Jeff Burke – Robotech® consultant, artist and writer.
Thomas Roache – Play-tester, Robotech demonstrator and writer.
"IF IT DOESN'T EXIST...BUILD IT"
11 years 4 months ago
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Replied by MEMO1DOMINION on topic Re: Gen Con Indy 2013 Indianapolis, IN: August 15-18
Gen Con 2013 was outstanding!
palladium-megaverse.com/forums/viewtopic...4&p=2721040#p2721040
We are back home, safe and sound, after a stellar Gen Con Indy 2013.
In brief, here are some of the highlights.
- The energy at Gen Con Indy was electric. Gamers were there to game and have fun. The exhibitors’ hall was constantly packed, and in my opinion, was the biggest and best Gen Con ever. Even better than the last couple of years which were also outstanding. Wow.
- My only disappointment, we were all so busy we never got to see the entire exhibitors’ hall, nor visit long with friends. I did manage to squeeze out 20 minutes with a number of dear friends like Brom, Larry Elmore, Jolly and Barbara Blackburn, Dana Lombardi, Amy Ashbaugh, Steve Bond, and a few others. It’s always a delight hanging with such distinguished ladies and gents.
- The Palladium crew were nothing short of awesome. My heartfelt thanks to each and every one of them: Brandon, Sarah, Mike, Mark, Tom, Matt, Chuck, Carmen, Jeff and Wayne.
- We easily signed a thousand books and chatted with hundreds and hundreds of fans. Thank you for making us all feel so welcomed and appreciated.
- We met hundreds of wonderful fans of Palladium Books and Robotech®, as well as many of you who have become friends we only see at Gen Con once a year. It was great.
- Books were flying off the shelf! We even ran out of several titles and came very close to running out of many others (down to the last one or two, including RUE).
- What was hot? Rifts®, the Rifts® Northern Gun™ One “Advance Prototype Edition” (available at the Palladium online store while supplies last; I think there are fewer than 40 copies left!), Dead Reign™, Heroes Unlimited™, Robotech® . . . heck, EVERYTHING was selling!
- What is the Rifts® Northern Gun™ One Advance Prototype Edition? A slick, print on demand book limited to a total of 150 copies of the first 130 pages of NG-1 (background, setting, O.C.C.s, and some robots) with art of some of what’s yet to come. $17.95 – Cat. No. 887AP – available only from the Palladium Books online store, and only while supplies last (available now). Note: NG-1 should be finished and available in 3-4 weeks (depending on the printer’s schedule and how fast we can wrap it up).
- We all met Thomas Roache for the first time, in person and hit it off instantly. This gent ran Robotech® RPG Tactics™ demos at the Palladium Books booth non-stop. I think there is only one word for this dynamic individual: Awesome. Thanks, Tom. Oh, and in case you don’t know, Tom is the Robotech fanatic (and all-around good guy) who launched a friendly and positive online campaign that encouraged Palladium to consider making Robotech® game pieces. The rest is history. :-D
- Even feeling a bit under the weather, Carmen Bellaire was another dynamic Palladium madman. While we had three small demo tables going at the Palladium booth, Carmen ran full-sized, 6x4 foot game table demos of Robotech® RPG Tactics™ in Hall C for five hours straight every single day. Then came back to the booth to run demos there. Yeow.
- David Freeman from Ninja Division is another awesome guy. He swung by the Palladium booth to help run demos for an hour here and there as often as he could. Kai and Paul helped when they could, too. They were all pulling double duty, working their own booths and at Palladium when they could get away.
- The only people more excited about Robotech® RPG Tactics™ than us are YOU. And just about everyone who participated in a demo walked away ranting about it. Below are the comments we heard over and over again:
“I love it.”
“Fast.”
“Fun.”
“Easy to learn.”
“It really feels like Robotech.”
“The sculpts are amazing! They look even better in person.”
“The Monster is huge. I need to order more from the Kickstarter Pledge Manager!”
“Thank you for making this game.”
“I can’t wait until it’s out.”
- The Monster, Glaug-Eldare, and Queadluun-Rau were on display along with the Glaug, Phalanx, Tomahawk, and others pieces, but it was those first three that seemed to capture the most oohs and ahhs. Especially the Monster which is a big, gorgeous and impressive piece. The Monster has always been one of my favorites and this rendition is a crowd-pleaser. I can hardly wait for its release.
- The convention special items: the Mecha of Max and Miriya, were smash hits. Ninja Division had originally intended to provide 1,200 of each, but the Ninjas just could not produce that many in time for Gen Con. In fact, for a nerve-racking while it looked like we would not have any Max VFs at all! Palladium implored ND to get us at least 500 of Max and Miriya. It took a Herculean effort by Kai and company, but they managed to get us the Max mecha just in time for Gen Con. (Thank you, gentlemen.) We didn’t get the news that they were able to pull it off until the Tuesday before Gen Con ourselves (cheering all around), and had them send it FedEx so that it would be available at Gen Con.
- The massive line of gamers for Max and Miriya was a surprise. With only about 500 of each, we had to limit the number sold to 125 of each item per day at Gen Con. That meant a frenzy at the booth and a big line of 300 people every morning! It took us a couple of days and the help of the Gen Con staff to get it all organized. But we did, and the chaos of Thursday and Friday mornings turned into smooth order by Saturday. Our thanks to the vast number of you who were patient and understanding. Our apologies to those of you who missed out. Game on.
- This was Jeff Burke’s first time working a Gen Con and he hadn’t been to one in 10 years. He was blown away by all of it and worked his tail off. Jeff was one of those guys, along with Mark Oberle, both of whom seemed to be everywhere.
- Bradon Aten was another omnipresent asset. He ran three Rifts games, some Robotech demos and was a cheerful and helpful presence throughout Gen Con. Meanwhile, the lovely Sarah Aten was a dynamo at the cash registers along with Wayne Smith. Madman Mike Leonard was a big help too, and always one to offer some keen insight.
These are just some of the highlights. There were more goings-on, laughs, excitement and nice moments. We haven’t worked this hard at a Gen Con in years. There never seemed to be a moment’s rest and that’s the way we like it. Time flew by.
It was awesome meeting so many of our friends and fans! We hope you had a wonderful Gen Con and that Palladium was part of what helped make it memorable.
We got home Monday evening and are all still a bit tuckered out. We’re trying to catch up with the pile of mail and emails, and get back to the work waiting for us. But we’re also basking in the fun of the past week. I hope those of you who attended Gen Con are too. Take care.
Hey, for Palladium photos and interviews from Gen Con, check out Gamerati.com.
www.facebook.com/photo.php?fbid ... =3&theater
www.facebook.com/photo.php?fbid ... =3&theater
www.facebook.com/photo.php?fbid ... =3&theater
With more to come.
Sincerely,
Kevin Siembieda
Publisher, Writer and Game Designer
palladium-megaverse.com/forums/viewtopic...4&p=2721040#p2721040
We are back home, safe and sound, after a stellar Gen Con Indy 2013.
In brief, here are some of the highlights.
- The energy at Gen Con Indy was electric. Gamers were there to game and have fun. The exhibitors’ hall was constantly packed, and in my opinion, was the biggest and best Gen Con ever. Even better than the last couple of years which were also outstanding. Wow.
- My only disappointment, we were all so busy we never got to see the entire exhibitors’ hall, nor visit long with friends. I did manage to squeeze out 20 minutes with a number of dear friends like Brom, Larry Elmore, Jolly and Barbara Blackburn, Dana Lombardi, Amy Ashbaugh, Steve Bond, and a few others. It’s always a delight hanging with such distinguished ladies and gents.
- The Palladium crew were nothing short of awesome. My heartfelt thanks to each and every one of them: Brandon, Sarah, Mike, Mark, Tom, Matt, Chuck, Carmen, Jeff and Wayne.
- We easily signed a thousand books and chatted with hundreds and hundreds of fans. Thank you for making us all feel so welcomed and appreciated.
- We met hundreds of wonderful fans of Palladium Books and Robotech®, as well as many of you who have become friends we only see at Gen Con once a year. It was great.
- Books were flying off the shelf! We even ran out of several titles and came very close to running out of many others (down to the last one or two, including RUE).
- What was hot? Rifts®, the Rifts® Northern Gun™ One “Advance Prototype Edition” (available at the Palladium online store while supplies last; I think there are fewer than 40 copies left!), Dead Reign™, Heroes Unlimited™, Robotech® . . . heck, EVERYTHING was selling!
- What is the Rifts® Northern Gun™ One Advance Prototype Edition? A slick, print on demand book limited to a total of 150 copies of the first 130 pages of NG-1 (background, setting, O.C.C.s, and some robots) with art of some of what’s yet to come. $17.95 – Cat. No. 887AP – available only from the Palladium Books online store, and only while supplies last (available now). Note: NG-1 should be finished and available in 3-4 weeks (depending on the printer’s schedule and how fast we can wrap it up).
- We all met Thomas Roache for the first time, in person and hit it off instantly. This gent ran Robotech® RPG Tactics™ demos at the Palladium Books booth non-stop. I think there is only one word for this dynamic individual: Awesome. Thanks, Tom. Oh, and in case you don’t know, Tom is the Robotech fanatic (and all-around good guy) who launched a friendly and positive online campaign that encouraged Palladium to consider making Robotech® game pieces. The rest is history. :-D
- Even feeling a bit under the weather, Carmen Bellaire was another dynamic Palladium madman. While we had three small demo tables going at the Palladium booth, Carmen ran full-sized, 6x4 foot game table demos of Robotech® RPG Tactics™ in Hall C for five hours straight every single day. Then came back to the booth to run demos there. Yeow.
- David Freeman from Ninja Division is another awesome guy. He swung by the Palladium booth to help run demos for an hour here and there as often as he could. Kai and Paul helped when they could, too. They were all pulling double duty, working their own booths and at Palladium when they could get away.
- The only people more excited about Robotech® RPG Tactics™ than us are YOU. And just about everyone who participated in a demo walked away ranting about it. Below are the comments we heard over and over again:
“I love it.”
“Fast.”
“Fun.”
“Easy to learn.”
“It really feels like Robotech.”
“The sculpts are amazing! They look even better in person.”
“The Monster is huge. I need to order more from the Kickstarter Pledge Manager!”
“Thank you for making this game.”
“I can’t wait until it’s out.”
- The Monster, Glaug-Eldare, and Queadluun-Rau were on display along with the Glaug, Phalanx, Tomahawk, and others pieces, but it was those first three that seemed to capture the most oohs and ahhs. Especially the Monster which is a big, gorgeous and impressive piece. The Monster has always been one of my favorites and this rendition is a crowd-pleaser. I can hardly wait for its release.
- The convention special items: the Mecha of Max and Miriya, were smash hits. Ninja Division had originally intended to provide 1,200 of each, but the Ninjas just could not produce that many in time for Gen Con. In fact, for a nerve-racking while it looked like we would not have any Max VFs at all! Palladium implored ND to get us at least 500 of Max and Miriya. It took a Herculean effort by Kai and company, but they managed to get us the Max mecha just in time for Gen Con. (Thank you, gentlemen.) We didn’t get the news that they were able to pull it off until the Tuesday before Gen Con ourselves (cheering all around), and had them send it FedEx so that it would be available at Gen Con.
- The massive line of gamers for Max and Miriya was a surprise. With only about 500 of each, we had to limit the number sold to 125 of each item per day at Gen Con. That meant a frenzy at the booth and a big line of 300 people every morning! It took us a couple of days and the help of the Gen Con staff to get it all organized. But we did, and the chaos of Thursday and Friday mornings turned into smooth order by Saturday. Our thanks to the vast number of you who were patient and understanding. Our apologies to those of you who missed out. Game on.
- This was Jeff Burke’s first time working a Gen Con and he hadn’t been to one in 10 years. He was blown away by all of it and worked his tail off. Jeff was one of those guys, along with Mark Oberle, both of whom seemed to be everywhere.
- Bradon Aten was another omnipresent asset. He ran three Rifts games, some Robotech demos and was a cheerful and helpful presence throughout Gen Con. Meanwhile, the lovely Sarah Aten was a dynamo at the cash registers along with Wayne Smith. Madman Mike Leonard was a big help too, and always one to offer some keen insight.
These are just some of the highlights. There were more goings-on, laughs, excitement and nice moments. We haven’t worked this hard at a Gen Con in years. There never seemed to be a moment’s rest and that’s the way we like it. Time flew by.
It was awesome meeting so many of our friends and fans! We hope you had a wonderful Gen Con and that Palladium was part of what helped make it memorable.
We got home Monday evening and are all still a bit tuckered out. We’re trying to catch up with the pile of mail and emails, and get back to the work waiting for us. But we’re also basking in the fun of the past week. I hope those of you who attended Gen Con are too. Take care.
Hey, for Palladium photos and interviews from Gen Con, check out Gamerati.com.
www.facebook.com/photo.php?fbid ... =3&theater
www.facebook.com/photo.php?fbid ... =3&theater
www.facebook.com/photo.php?fbid ... =3&theater
With more to come.
Sincerely,
Kevin Siembieda
Publisher, Writer and Game Designer
"IF IT DOESN'T EXIST...BUILD IT"
11 years 4 months ago
#20646
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