My own Robotech/Macross game (not a mod)
- Last_Valk_Standing
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Replied by Last_Valk_Standing on topic Re:Free Fan Robotech/Macross Game Project
Well I wish i was good enough to help you with the 2D art but I think it's beyond my skill, but there are some really good artists and writers on here who could .
Co-Commander, Vulture Flight 59th Combined Tactical Operations Group (Gamma Wing)
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Huge fan of Attention On Deck website.
Official Reporter for MNN (Macross News Network LOL)
15 years 6 months ago
#3856
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- Nikolay116
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Replied by Nikolay116 on topic Re:Free Fan Robotech/Macross Game Project
Hi there,
I decided to release a demo with gameplay. This is the best our small team can do so far. Special credit to all contributors. I am still hoping to establish some regular team to develop this project.
Demo, 21 mb
video card with shaders support is highly recommended.
www.mediafire.com/?wymi4yrkq0z
или
letitbit.net/download/9963.962f934e6b0ee...erofightWIP.zip.html
Controls:
WASD - airplane controls
TAB - transformation
WASDQE+ mouse - robot controls
LMB - fire mgun
RMB - fire rockets (in airplane mode only)
I decided to release a demo with gameplay. This is the best our small team can do so far. Special credit to all contributors. I am still hoping to establish some regular team to develop this project.
Demo, 21 mb
video card with shaders support is highly recommended.
www.mediafire.com/?wymi4yrkq0z
или
letitbit.net/download/9963.962f934e6b0ee...erofightWIP.zip.html
Controls:
WASD - airplane controls
TAB - transformation
WASDQE+ mouse - robot controls
LMB - fire mgun
RMB - fire rockets (in airplane mode only)
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- Nikolay116
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Replied by Nikolay116 on topic Re:Free Fan Robotech/Macross Game Project
Hi there,
some project news:
Now I am working on version 2.0. Features that are already implemented:
1) landing, take off
2) several camera's mode like in aviasims: chase, rear, 3d person
3) three configuration: fighter, gerwalk, battloid with convenient controls
4) self guided missles with lcking
work in progess
1) advaced damage system
2) enemies AI
Tech demo without graphics will be finished in 2 months.
As always I am looking for collab from artists...
some project news:
Now I am working on version 2.0. Features that are already implemented:
1) landing, take off
2) several camera's mode like in aviasims: chase, rear, 3d person
3) three configuration: fighter, gerwalk, battloid with convenient controls
4) self guided missles with lcking
work in progess
1) advaced damage system
2) enemies AI
Tech demo without graphics will be finished in 2 months.
As always I am looking for collab from artists...
14 years 10 months ago
#9213
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- MEMO1DOMINION
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- Last_Valk_Standing
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Replied by Last_Valk_Standing on topic Re:Free Fan Robotech/Macross Game Project
Wow. honestly that is looking really really good
Co-Commander, Vulture Flight 59th Combined Tactical Operations Group (Gamma Wing)
Member of AkL
Huge fan of Attention On Deck website.
Official Reporter for MNN (Macross News Network LOL)
Member of AkL
Huge fan of Attention On Deck website.
Official Reporter for MNN (Macross News Network LOL)
14 years 10 months ago
#9423
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- UEG_Productions
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Replied by UEG_Productions on topic Re:Free Fan Robotech/Macross Game Project
Nikolay116 wrote:
Hi there.. Ive been monitoring your progress for some time now.... Thats some great peace of work you have there.
And i quite much know how hard is it to find help from artists ...
So we (the UEG) would be glad to help out with any graphics you might need. 2D..3D.. animation. cinematics..and more .
I am looking for collab from artists...
Hi there.. Ive been monitoring your progress for some time now.... Thats some great peace of work you have there.
And i quite much know how hard is it to find help from artists ...
So we (the UEG) would be glad to help out with any graphics you might need. 2D..3D.. animation. cinematics..and more .
14 years 9 months ago
#9685
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- Nikolay116
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Replied by Nikolay116 on topic Re:Free Fan Robotech/Macross Game Project
Would be nice of course, but I guess you are busy with your own stuff. Well, if eventually you will have time I could ask about some help.
I need help in making game models for next gen graphical engines, standart stuff: low poly mesh with diffuse, normal map, specular map, AO, ect. From this perspective I beleive this is a bit different from meshed and models you typically do for renders in your project.
I am capable of doing some general modeling and basic textures, but no more than that at the moment. But I am mostly alone. Thus, help is welcome, otherwise this project will take ages, now I want to concetrate on programming and scripting. I am pretty sure that the next demo in gameplay and graphics will be better than Robotech BAttle Cry.
This is an example of graphics I am aiming at
I need help in making game models for next gen graphical engines, standart stuff: low poly mesh with diffuse, normal map, specular map, AO, ect. From this perspective I beleive this is a bit different from meshed and models you typically do for renders in your project.
I am capable of doing some general modeling and basic textures, but no more than that at the moment. But I am mostly alone. Thus, help is welcome, otherwise this project will take ages, now I want to concetrate on programming and scripting. I am pretty sure that the next demo in gameplay and graphics will be better than Robotech BAttle Cry.
This is an example of graphics I am aiming at
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- Mobius-Archer
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Replied by Mobius-Archer on topic Re:Free Fan Robotech/Macross Game Project
It definitely looks like its going in a realistic visuals direction. Id love to see those waves in more than just a screen shot. I really wish I could contribute somehow, but I don't think I have any skills that would be usefull to you. I can cheer you on though!
Hooray for you! keep making that game, 'cuz I wanna play it!
Hooray for you! keep making that game, 'cuz I wanna play it!
14 years 8 months ago
#10876
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